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Such as having a colonists' hands turn into deadly claws. This allows for us to "transform" pawn parts. Similar to added part, however, transformed parts will not remove the original parts when removed from the character.The CompDelayedSpawner is highly customizable for things, pawns, and even allows for setting mental states and hediffs. This lets me trigger the Star Vampire incident, drop down some delayed spawners, and enjoy results after a short period of time. For instance, I created an invisible spawner for the Star Vampire (as of this update) that uses this CompDelayedSpawner. Allows us to create things or pawns after a set amount of time.Change a ring to be for a pinky finger versus a ring or index finger. A situational Component that allows you to toggle the ThingDef of a selected Thing via a radio button menu.This is particularly useful for vehicle weapons. Allows for a part to be installable and uninstallable onto another thing.Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers.an ammo slot for guns with different kinds of ammunition, crystal slots for lightsabers, etc)ĬompVehicle (Experimental, Additions by Swenzi) Adds slots to objects, weapons, apparel, etc that can be filled to have effects.Allows weapons to have graphic sizes that can be bigger than RimWorld's vanilla limits.Gives pawns a staggered walking animation that cycles between two images.Allows the ability to knock projectiles away with melee weapons.Adds an activation graphic for weapons (e.g.Adds spell/ability casting to humanlikes.Check out RoxxPloxx's guide for more info here:
#Rimworld star wars mod mod
Note to modders: This mod contains components that allow you to do many new and different things in RimWorld. Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience. Adds modding components to RimWorld: spell casting, weapon slots, oversized weapons, and more!